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Grammar Games : (Notice n° 2805)

000 -LEADER
fixed length control field 05715nam a2200397 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230628034832.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 840405s1984 enka b 0001 eng l
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 84007738
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0521277736 (pbk)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)10724397
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Modifying agency OOU
-- JCRC
050 0# - LIBRARY OF CONGRESS CALL NUMBER
Classification number PE1128.A2
Item number R52 1984
050 0# - LIBRARY OF CONGRESS CALL NUMBER
Classification number PE1128.A2
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 428.2/4
099 ## - LOCAL FREE-TEXT CALL NUMBER (OCLC)
Classification number PE 1128 .A2 R52 1984
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Rinvolucri, Mario
245 10 - TITLE STATEMENT
Title Grammar Games :
Remainder of title Cognitive, Affective, and Drama Activities for EFL Students /
Statement of responsibility, etc. Mario Rinvolucri.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Cambridge University Press,
Date of publication, distribution, etc. 1984.
300 ## - PHYSICAL DESCRIPTION
Extent vi, 138 p. :
Other physical details ill. ;
Dimensions 25 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Bibliography: p. 138.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Introduction
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Feelings about grammar
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Section I Competitive games<br/>
Title 1.1 Headless sentences -- Present simple passive -- 1.2 Noughts and crosses -- Determiners: some, any, much, many, etc. -- 1.3 The dice and grid game -- Irregular verb parts -- 1.4 Auction -- Mixed structures -- 1.5 Snap -- Question tags -- 1.6 Snakes and Ladders -- Present perfect + for/since -- 1.7 Double or quits Usage problems with like, pay, can, listen, want, be born, die, etc. -- 1.8 Find who -- Past simple active/passive -- 1.9 Grammar tennis -- Parts of irregular verbs -- 1.10 The best sentence -- Phrasal verbs -- 1.11 Dominoes -- Word-building: prefixes and suffixes -- 1.12 The money game -- Peer correction of spontaneous speech -- 1.13 Grammar monopoly -- Past simple interrogative, conditionals, present tenses, present perfect -- 1.14 Grammar draughts -- Present simple, pronoun agreement<br/>
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Section II Collaborative sentence-making games
Title 2.1 Rub out and replace -- 'First' and 'second' conditionals -- 2.2 Silent Sentence -- Past simple -- 2.4 Expand -- Word order -- 2.5 Contract and expand 'first' conditional -- 2.6 Sentence collage -- Let/have something done -- 2.7 Your words - my grammar -- Present perfect continuous -- 2.8 Give a meaning -- Varied structures -- 2.9 My sentences - your paragraph -- Linking words -- 2.10 Complete cloze -- could be, must be, might equally be -- 2.11 Cloze dictogloss -- Present simple/past simple -- 2.12 Present perfect poem -- present perfect simple -- 2.13 From pattern sentence to poem -- Present perfect simple -- 2.14 With your back to the class -- Interrogatives: present simple, past simple, past continuous -- 2.15 Correcting homework -- Mistakes from homework -- 2.16 Mistakes dictation -- Mistakes from homework -- 2.17 Memorising structures 'Mixed' conditionals -- 2.18 Defining birds and brothers -- Indefinite article, present simple third person singular and plural -- 2.19 Rating wrongness -- Mistakes in written work -- 2.20 Right that seems wrong and wrong that seems right -- Patterns proposed by students
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Section III Awareness Activities
Title 3.1 Times of day -- Present continuous to express habitual action -- 3.2 Animal habits -- Present simple to express habitual action -- 3.3 My view of you -- When, as soon as, etc., whenever + present simple -- 3.4 Brain storming structures -- Present perfect. let/make -- 3.5 From puzzle to punishment -- Past perfect, past simple passive -- 3.6 Time -- Verbs that dont take the present continuous -- 3.7 Exchanging routines -- Habitual use of the present simple -- 3.8 It reminds me of... -- It reminds me of + noun/gerund, I remember +noun/gerund, It makes me think of... -- 3.9 Things I wish I'd known at 18 -- bI do wish I'd..., If only I'd..., I wish I'd... -- 3.10 Gripes Auction -- I wish + present or timeless verb -- 3.11 Our lives -- Past simple
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Section IV Grammar through Drama
Title 4.1 The shout in the circle -- Present simple, third person singular -- 4.2 Same and different -- I'd like you to, past simple -- 4.3 From word to story -- Irregular plurals -- 4.4 Back-writing -- Present perfect interrogative, they used as -- 4.5 Experiences -- Unisex singular pronoun
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Section V Miscellany
Title 5.1 Verb search -- Irregular verbs -- 5.2 Translation 'Call my bluff' -- Mixed structures -- 5.3 Verbs to story -- Regular and irregular simple past -- 5.4 We are furniture -- Past and present simple passive, spatial prepositions -- 5.5 Memory tricks -- Past simple -- 5.6 Exchanging socks -- So as to, to, in order to, although, because
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Bibliography
520 ## - SUMMARY, ETC.
Summary, etc. "This is a resource book for teachers containing material for a wide variety of games which can be played in the English language classroom. Each game focusses on one or more points of English grammar. Some games require simple materials to be supplied by the teacher, while many of the pages in this book may be copied for use in class. A specification is given for each game, describing its level, materials needed, grammar points practised and time required.
520 ## - SUMMARY, ETC.
Summary, etc. Grammar Games enables teachers to integrate grammar practice into their classes in novel and motivating ways. Games practise grammar in lively, involving and communicative ways; Humanistic and affective approaches involve students in thinking and action. Games use either simple materials like dice and pencil-and-paper, or provide materials which can be copied. Written by a well-known, active ELT teacher and writer. All games have been thoroughly tested in class. Introduction and 56 game outlines provided. Range of levels from beginner upwards. Variety of different games: competitive games, collaborative games, awareness activities, grammar through drama, and a miscellany." (Book Cover)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element English language
General subdivision Study and teaching
-- Foreign speakers.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational games.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Grammar games.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Livres
Exemplaires
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Date last checked out Copy number Price effective from Koha item type
          Non-fiction CR Julien-Couture RC (Teaching) CR Julien-Couture RC (Teaching) General Stacks 2019-12-10 1 TEC RIN A001396 2022-11-02 2020-03-10 1 2019-12-10 Livres

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