Simulation, Gaming, and Language Learning / edited by David Crookall and Rebecca L. Oxford.
Collaborateur(s) : Crookall, David | Oxford, Rebecca L | The University of Alabama.
Éditeur : New York : Newbury House Publishers, 1990Description :351 p. : ill. ; 23 cm.ISBN : 0066326176 (pbk).Sujet(s) : Language and languages -- Study and teaching -- Simulation methodsType de document | Site actuel | Collection | Cote | Numéro de copie | Statut | Date d'échéance | Code à barres |
---|---|---|---|---|---|---|---|
Livres | CR Julien-Couture RC (Teaching) General Stacks | Non-fiction | MET CRO (Parcourir l'étagère) | 1 | Disponible | A006244 |
Parcourir CR Julien-Couture RC (Teaching) Étagères , Localisation: General Stacks , Code de collection: Non-fiction Fermer l'étagère
MET COT Decolonizing and indigenizing education in Canada / | MET CRE Research Design : | MET CRO A Practical Handbook of Language Teaching / | MET CRO Simulation, Gaming, and Language Learning / | MET CRY REF The Cambridge Encyclopedia of the English Language / | MET CUM Identity Texts : | MET CUR Global Academic Publishing : |
Includes bibliographical references.
"For students and professionals interested in communicative language teaching, this theoretically based volume offers practical suggestions on how to bring real-world simulation and gaming techniques into ESL and Foreign Language classrooms. It contains numerous articles written expressly for this text by specialists in both simulation/gaming and second language learning.
Among its many features:
A strong emphasis on practical applications of simulation/gaming techniques
Contributing authors from both the U.S. and Europe
Consistent focus on communicative methodologies." (Book Cover)
TABLES OF CONTENTS:
List of Tables
List of Figures
Preface
Section A: Overview
Chapter 1: Linking language learning and simulation/gaming
/ David Crookall and Rebecca L. Oxford
Questions and activities
Section B: Practical aspects
Introduction: Practical aspects of using simulation/gaming in language learning
Chapter 2: Running simulation/games: A step-by-step guide
/ David Horner and Kevin McGinley
Chapter 3: Shaping the content of simulation/games
/ Elizabeth M. Christopher and Larry E. Smith
Chapter 4: Briefing and debriefing
/ Nick Bullard
Chapter 5: Simulation/game design and adaptation
/ Martha Graves Cummings and Rhona B. Genzel
Questions and activities
Section C: Specific applications
Introduction: The application of simulation/gaming to specific areas
Chapter 6: Teaching training: Rationale and nine designs
/ Marion Geddes, Gill Sturtridge, Rebecca L. Oxford, and Hana Raz
Chapter 7: Learner training: Learning how to learn
/ James Fernandes, Gail Ellis, and Barbara Sinclair
Chapter 8: Learning strategies : Making language learning more effective through simulation/gaming
/ Rebecca L. Oxford and David Crookall
Chapter 9: Reading, writing, and literature: Integrating language skills
/ Robin Scarcella and Susan L. Stern
Chapter 10: Testing: The use of simulation/games as a language testing device
/ Andrew Littlejohn
Chapter 11: Science and technology: Specific purpose language training
/ Tom Hutchinson and Christopher Sawyer-Lauçanno
Chapter 12: Business and industry: Specific purpose language training
/ Michael Brammer and Christopher Sawyer-Lauçanno
Chapter 13: International relations: Specific purpose language training
/ David Crookall
Questions and activities
Section D: Using computers
Introduction: Computerized language learning and simulations
Chapter 14: Computerized language learning simulation: Form and content
/ David Crookall, D. Wells Coleman, and Edward B. Versluis
Chapter 15: Simulations on computers: Elements and examples
/ John J. Higgins and Douglas Morgenstern
Chapter 16: Conversing with the computer: Environment, structure, and reality
/ D. Wells Coleman
Questions and activities
Section E: Background
Introduction: Theoretical aspects of simulation/gaming and language learning
Chapter 17: Communication, culture, and language: Interactive simulations
/ Brent Ruben and Linda C. Lederman
Chapter 18: Social psychological considerations
/ Robert C. Gardner and Richard Lalonde
Chapter 19: Simulation/gaming and language acquisition
/ Robin Scarcella and David Crookall
Chapter 20: Realities in simulation/gaming
/ D.R. Watson and W.W. Sharrock
Chapter 21: Ethical Values
/ Robert Vernon
Questions and activities
Section F: Sample simulation/games
Introduction: Sample simulation/games
Chapter 22: The ISLAND GAME
/ David Crookall and Rebecca L. Oxford
Chapter 23: Using a game for discussing and understanding simulation design
/ David Crookall
Questions and activities
Section G: Sources and resources
Chapter 24: Learning more about simulation/gaming
/ David Crookall
Questions and activities
References
Index
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